WordPress iPad app

How cool is that? I can blog easier that way. Of course, dreamhost has been down so much, I don’t know if this will actually work.

I need to do a Hawaii update. I’m in Maui, you see…

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Chicago & Philly

It must be a sign from the hiphop & basketball gods that I was in Philadelphia teaching MadSkillz at ComedySportz Philly. Had a fun time! I even got to play 2 shows, where rap was involved.

Look at these attractive people


7:30 show

Attractive people, yes?


10:00 show

I taught a MadSkillz for 12 people on Saturday, and 14 people on Sunday. That is 6 hours of beatboxing. A bit tired.

Big ups to Jason Stockdale & Matt Nelson for letting me share a couch.

Now…Bulls play Sixers. I hope they do better than I did vs Philly. I’m 0-4.

COMEDEEEEE

Hax0rz again

Switching from joomla to wordpress, my hacker followed me. I tend to get hacked (wonder if it is because dreamhost.com is lame). Fortunately, I found a site that gave me a one-liner to fix said bullsnap. Thanks to magpiebrain.

All I need to do is remember to run:
grep -lr --include=*.php "eval(base64_decode" . | xargs sed -i.bak 's/eval(base64_decode[^;]*;/ /g'

Non-douchey Bars in Wrigleyville

Yesterday, a list of the 25 Douchiest Bars in Chicago was published. Not surprisingly, most of the bars were in Wrigleyville. This is my list of non-douchey bars within a mile of the drunkly confines of Wrigley Field. What makes a bar non-douchey? Its the combination of bro-ness, Black Eyed Peas, and my opinion. If you don’t like the list, I don’t care. How bro-ish of me? Tonight is gonna be a good night. I just threw up in my mouth.

On to the list…

Guthries Tavern(link)

Guthries is a nice bar with both an inside and an outside. Guthries is locate a few blocks away from Wrigley, but down Addison so that the jagholes won’t stumble there after the Cubs lose. Jagholes are attracted to neon and Nikki Minoj. The best part about Guthries is that there are a ton of boardgames. If you show up on a weekday, you can get a table easy and your favorite board game, and play for hours. Weekends is a litte more tricky, but there is usually space.

Town Hall Pub (link)

The Town Hall Pub is a dive bar in Boystown. Flanked by alternate lifestyle establishments (which I’m totally cool with!), no doucheboxes will stumble into it accidentally. THP has a +4 rainbow shield vs jags. This has been a post-show improv bar for years, and has been running their own programming on occasion. If THP advertises a band or standup night, you just wasted a few blocks walk. It will likely be packed, and is not the dive bar you’re looking for. Just go about your business somewhere else.

Gingerman Tavern (link)

You know a bar is good and divey when the official website is a yelp page. I mean come on, Guthries was good enough to have a tripod site. I guess GMan’s site went down with geocities. Anyway, Gingerman is protected by the usual leather wearing outdoor crew at the Metro (where Snoop plays at 2 AM with doors at 7 PM). Gingerman has a nice back room with a second bar and a few pool tables. Most people here will be wearing normal clothes instead of jawk gear. The beer selection is pretty nice, and they don’t like douchebaggery.

Ten Cat (link)

Another Yelp bar. Hooray. I think I see a trend. Ten Cat is smaller than the other bars, and pushing that “is it really worth it to walk this far?” range. The answer is maybe. If you are looking for a dive bar that has some good beer, a free (on Sat before 8 PM) pool table, and a patio, then the Ten Cat is for you. I remember we celebrated Jaime’s birthday there, and were totally cool with us bringing a big ass cake in. That’s got to count for something. No bros either. That counts for more.

L&L Tavern (link)

If you clicked the link, your mind would be blown. Seriously. How do you trump a Yelp website? You use wikipedia. No shit! L&L is great for Old Style & a shot of whiskey. You can rock the jukebox to something I probably have never heard. That’s cool. This is what you expect when you say dive bar. Cheap booze. Crappy chairs. Dirty bathrooms. How could a Bro even think about showing up here? You can’t be your own bathroom attendant.

The winner:

Cork Lounge (link)

What’s better than having a domain for your bar? Having it forward to blogspot! I love this bar. Right by the Addison Brownline stop, and always empty. You could call up 10 people to meet you out, and be the majority of the patrons here. Plus, they have pool, shuffleboard, games, and awesome beer. Tell me you can say no to a Dogfish Head 90. The only Jaggamuffins around here are the ones stumbling home from the El. Long live the Cork Lounge!

Review: PFS0-07: Among the Living

Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor’s gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara’s most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater’s dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.

To be honest, I was a bit disappointed in this scenario. It took about 1.5 hours for the party to fly through it. We played 4 people at tier 3-4, and the party’s APL was 4. The cleric was able to handle the normal undead, and the raging barbarian who crit’ed & cleaved completely wiped out the final encounter on his turn. The idea of going into a large theatre (not the normal one from the later season’s map collection) and dealing with all of the posh folks was cool. Once the combat switch was flicked, it was basically a slaughter fest (besides Magistrar).

As luck would have it, the party took the most direct route to the basement, and must have left 5 or 6 areas unexplored. The majority of the faction missions were handled at the same time, which made the need for exploring nonexistent. I did enjoy the tougher bugbear zombies, as they put a big hurting on a character a few times. Still, most of it was a walk in the park for the players.

Too short, too easy.

3 stars

Review:PFS03-14 : Wonders in the Weave 2: Snake in the Fold

In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren’t enough, however, am longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders’ entire operation on the newly discovered demiplane could be in jeopardy.

Continuing where WotW part 1 left off, we travel to the Muckmouth village. It was neat seeing the cave, but there could be more interactions between the tribe and the characters. For the most part, they just watched what was going on. Being indifferent is boring. Maybe a hero Muckmouthian wants to help the PCs with their mission. I’d like more backstory for them.

Also, the combats seemed to blend together. After the initial encounter, baddies fled to where more baddies were, and that was next to more baddies who showed up. The 2 brothers were pretty lame. I would expect them to be much harder, or maybe a water elemental shows up.

The rainbow room was a neat concept, but didn’t slow down high level PCs. After defeating the ‘boss’, players (and me) were confused on why there was another encounter. It reminded me of the movie Artificial Intelligence, when the movie ended, but then it went on and ended again. I thought it was completely unnecessary after the PCs saved they day. Perhaps if it were done earlier (another dig room?), it would mean something.

Finally, like a few other multi-scenario boons, this was lame and only useful under a very strict situation that will (most likely) never happen.

3 stars.

Review: PFS03-12: Wonders in the Weave I: Dog Pharaoh's Tomb

In a world the Pathfinder Society thought theirs for the exploring, the agents sent to retrieve a simple relic find themselves at odds with an entire lizardfolk village. As if that weren’t enough, however, am longtime rival to the Society has allied with the lizardfolk, and if not stopped, the Pathfinders’ entire operation on the newly discovered demiplane could be in jeopardy.

I enjoyed playing and GMing this scenario. After entering the weave, there are a series of battles & puzzles to solve. The Ancient Osiriani puzzle is now my favorite from all the PFS games I have played. Combats were difficult, but not impossible, and it was nice to have alternate solutions to some of them. Although this takes place in more of a jungle/swampy environment, it still reminds me of ancient Egypt.

There were a few things that left me hungry for more story. We actually never see how the you-know-whos got into the weave. Both times I ran this, the party wanted to track it down, and it wasn’t part of either part 1 or 2. Also, the relic doesn’t get used in any way. It seems like a nebulous ‘relic’, used to get the Pathfinders to do stuff.

4 stars.

Lots of Pathfinder


I spent the nice weekend nerding it up in Itasca for Concentric Convention. This was the first time I organized tables of Pathfinder. I originally planned on having 5 slots with 3 tables each, but there were more walk-ins that required a fourth table. Thanks to the homies who jumped up and judged.

I ran 2 sessions of the Cyphermage Dilemma, plus Wonders in the Weave 1, Wonders in the Weave 2, and Haunting of Hinojai.

Reviews to follow…

Clojure & CSz San Jose

I spent the majority of last week in San Jose for ClojureWest. 3 Days were spent in training, learning how to write clojure. Basically, if you can read this, its clojure.
(ns canadianize
(:require [clojure.string :as str]))

(defn canadianize [x] (str/replace x #".$" ", eh"))

Nerdy eh?

I also taught the ComedySportz San Jose workshop on Tuesday. Lots of hiphoppin. I got to play the 9 PM show on Friday, which were attended by Bill, Becky, and David from DRW, and Aaron Bedra from GroupOn. (Bedra will be playing Pathfinder, so thats a win!)

Halftime at the ComedySportz San Jose show (not pictured Courtney Pong!)

Ben & I got to California early, so we even played Pathfinder at a store called Endgame, for the Bay Area Pathfinder Society.

I nerd up.

Review: PFS Special: Blood Under Absalom

The Ruby Phoenix Tournament is nigh, and organizations and individuals throughout the Inner Sea are scrambling to secure a spot in the legendary Tian fighting competition, among them the Pathfinder Society. In an underground qualifier event overseen by an enigmatic old monk and his oni spokesman, the Pathfinders must overcome the opposition to ensure the Society can send representatives to distant Goka to compete in the Ruby Phoenix Tournament itself. Battles will rage and blood will flow under the streets of Absalom, and only the greatest combatants will emerge victorious.

I ran this a few times at small conventions, and I have to say, there were some really cool things (the final 2 battle), and really lame things, in this scenario. Being the PFSpecial, when this gets run, it will be a big deal, and should get as much focus as it can. However, there is no way this scenario can run in the allotted time slot. Both times, I ran this, it went way over. It seems too much was added to this to make it fit in a standard time slot.

At times, coordination between the overseer GM & table GMs (me and probably others) didn’t go smoothly, as there is a part that is confusing on when the overseer takes over.

The sewers were cool, the bar brawl was neat (unless you were a player who died in it). The guardian was fun, and players were very creative in the solution.

At one point, a player made a comment about the stuff that their table doing meaning anything, which seemed like a bit of a downer. The final roll seemed a bit silly to me.

I give it 2.5 stars.